Horse Lords est une extension sympathique, qui renouvelle très bien le jeu, mais ne rend pas forcément très bien tous les aspects de la longue domination des nomades et de leurs successeurs sédentaires. The reason you're not losing it's because your pikes counter everything but HI, which your HC themselves counter. I know they aren't optimal like defense blah blah blah but I don't really care. Retrieved from "https://ck2.paradoxwikis.com/index.php?title=Horse_(disambiguation)&oldid=30137" They can't use their best skirmish tactics in several terrain types, forcing you to be very careful to avoid that terrain when using them. Cavalry Archers are an excellent way to deal with slow moving melee units like most infantry. Heavy Cav is only better than Heavy Infantry: it absolutely destroys HI when in melee stage. In a battle, each side has up to three flanks: 1. The Parthian horse archers encircled the Roman formation and bombarded it with arrows from all sides, forcing the legionaries to form the Testudo or "tortoise" formation to shield themselves from the huge numbers of incoming arrows. Elephants are debatable. It isn't as good as pure pikemen retinue, but it's very much more useful than the terrible HAs and allows for more troops. But are they even remotely worth having? Bad stats? When attacking with Cavalry Archers the player must always micromanage them properly in order to maintain distance from the enemy targets. Continue browsing in r/CrusaderKings. With enough upgrades in your nomad capital horse archers will have 3 times more offense in skirmish than light cavalry. Right flank These flanks will generally fight separately against the same flank on the opponent's side. To raise armies in CK3 you need to first make a Rally Point.At the bottom of the Military tab you can click to add and then select a … [CK2] Optimal Retinue Calculations If your cultural retinue contains the following don't use them. As the Mongols, the full HA retinue is a whopping 75 gold. Press question mark to learn the rest of the keyboard shortcuts. Archers will get routed pretty quick once the enemy is in melee range. They also must have at least a M12 leader at all times or they can't get the good skirmish tactics. Requirement is turkic (18 listed), mongolic (8 listed), iranian (10 listed), mogyer, or alan. Horse archers can be deadly if used properly in large numbers. Plus, they favor the Swarm tactic, which the Harass tactic has a +200% damage bonus against. HA have very little defence which means they drop like flies in battle. Are there any ways to improve them to be at least decent? They are bad for a lot of reasons: They are really weak against the fairly common "Harass" tactic group. Cataphracts are a combo unit of HC and Horse Archers, which have no synergy and proc conflicting tactics, while having elevated retinue costs. If you ever use them, it's largely for RP purposes. Rather than have half your army be horse archers that get +300% damage from a Swarm tactic, it's nice to have 80% of your army be horse archers getting +300% damage from that tactic. - Any with LI (including those with pikemen) - Any with HC - Any with horse archers - Only use archers if you can get english/welsh archers 478 People Used More Courses ›› View Course Optimal retinue calculator (conclave) : CrusaderKings Top www.reddit.com. Would anybody like to elaborate on why HA aren't that great? Their attack stats are 4, 1, 7 and. To have more than one flank you need multiple armies, though they can be merged into one. I've found that when choosing your retinue/hordes as a horde, horse archers seem pretty useless. I never lost a battle without the enemy being at least 2 times my size and even then I won a few of those. type = archers maneuver = 1 militia = 2.0 heavy_infantry = 1.25 cavalry = 0.75 warelephant = 1.0 horse_archers = 1.0 archers = 1.0. It will now also get a flankin… Ck2 Horse Lords Strategy Windows 8 Partition Recovery Mount And Blade Warband Medieval Conquests Sticky Note To Do List Avast Sensitive Content Detected War Of The Chosen Mods Not Working The Requested Resource Is In Use Windows 7 Sims 3 Mods Download Call Of Chernobyl Best Faction Blade And Soul Act 4 Sims 3 Download Custom Content 327th Star Corps Phase 1 Fallout 4 … Horse Archers in this game are absolutely garbage. Don't get Horse Archers. HC are great - if your main restriction is attrition. MO = Increased supply = Bigger armies and bigger retinues = holding key, highly defensible positions with no attrition = you control an entire battle phase. Plus, they favor the Swarm tactic, which the Harass tactic has a +200% damage bonus against. View Entire Discussion (6 Comments) More posts from the CrusaderKings community. When the battle begins, you need troops who can defeat the Mongol horse archers and lancers. I'm tired of seeing Genghis not being able to form even half of their historical empire because of the ridiculous losses he suffers per battle on 1066 and onwards. You're right, horse archers are slightly better at skirmish against infantry than light cavalry. The main reason that Pikemen retinues are the absolute best in the game is because the only worthwhile military tech in the entire tree is Military Organization. As such they are not a particularly great retinue due to being both expensive and non-synergistic with each other or anything else. Yes horse archers are treated as light footmen and not light cavalry. Also, there are a million other factors including the traits of your commanders, relative tech levels etc. The thing is HA should be OP as ♥♥♥♥. Of course, they also cost more maintenance and you have to pay for them with gold ratehr than prestige, so your light cavalry army will still be stronger overall. Center flank 3. Bad tactics? 45 damage in steppe, 20 damage in plains, 20 and in drylands. But I'd love to hear what other folks have found regarding horde combat. These were the strongest military units in history, from the ancient world to the end of the Middle Ages. All trademarks are property of their respective owners in the US and other countries. HA are only good if you can win the battle in skirmish phase. HA have very little defence which means they drop like flies in battle. Tactics that employ these units require a large amount of resources since these units work way better if used in large numbers. Horse archers (skirmishers) Tribal era tech. Each flank has a commander, and its own units. Il y a quelques jours je voulais tester un clan Turc pour le succ - page 17 - Topic CK2 : Horse Lords du 02-06-2015 16:40:55 sur les forums de jeuxvideo.com Menu Mon compte Are Persian horse archer retinues even remotely good? Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. The very name brings forth images of massive armies of horse archers and the pillage and capture of cities from Beijing to Baghdad. In comparison, the Light Cav (LC) retinue/horde costs 10 prestige, LC have more defense, though less damage, and in battle they own the skirmish phase. Im currently powerful enough to have around 120.000 armies, though I dont field that much mostly because I dont want to keep track of each of my 3500 stacks (the perfect size to never lose anything to a rebellion if you already know where it is going to happen). In the end, it just seems like HA get in the way. 35 damage, 4 toughness, 30 pursuit, and 14 screen . Camels, Light cav, Pikemen and Horse Archers counter HC in large enough numbers. © Valve Corporation. A réserver aux passionnés de ces peuples si particuliers. Horse archers started to gradually replace chariot archers on the ancient battlefields from the Iron Age on. Besides the insane stats of Pikemen themselves, you're getting extra morale, a bigger supply limit and retinue cap. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Horse Archers in this game are absolutely garbage. This is where the longbow and heavy crossbow come into their own. The only good Cavalry retinues in this game are either pure Light Cav or Camels. All rights reserved. Light Cav is much more preferable over HC because of their insane kills in the skirmish phase and the absolute madness they unleash when they pursue an army. Only in Crusader Kings II could a horse rise to power and, after decades of war and conquest, restore the might of the Roman Empire. Horse archers rely heavily on swarm tactics, which are unique to them, while camels have access to all the same tactics as light cavalry. Heavy Vanguard does seem to be a really good mix, so long as you can afford it. Not to mention horse archers are pathetic in melee, and only decent at pursuit. I recommend going for pure Defense retinue. Theoretically, both have similar damage bonuses. Horse archery first developed during the Iron Age, gradually replacing the Bronze Age chariot.. Features in the coming Horse Lords expansion include: Nomadic rule: Distinct from the tribal governments already in game, nomads need lots of space and resist the trappings of settlement Your pikes hold, your HC wrecks everything on sight. If you ever use them, it's largely for RP purposes. What I did was went full LC until I got powerful enough to do full HC. At this point, I'm pretty much just buying the full LC horde, plus the two LC/HC hordes. Left flank 2. I have had around 100 rebellions at least, and conquered most of the steppes, rus and half of persia against the blobassids (in full blob mode). Counters skirmishers in addition to heavy infantry. So, you're pretty much running Alexander the Great's army composition. Español - Latinoamérica (Spanish - Latin America), https://forum.paradoxplaza.com/forum/index.php?threads/best-retinues-in-2-6.868993/. More troops = less rebellions. When a flank no longer has an equivalent flank to attack, it will help another flank instead. 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